
Professional Overview
With 25 years in the digital design and visual effects industry, I bring a comprehensive skill set for creating immersive, photorealistic assets across various media platforms, including film, television, commercials, and interactive entertainment. Additionally, I have applied my expertise in VR simulations and virtual productions using Unreal Engine 5, broadening my experience beyond traditional visual effects. My career has included roles at well-known studios such as Weta Digital, Digital Domain, and BaseFX, as well as more recent work at AltVFX and various boutique studios globally. This extensive background, combined with a focus on asset creation and lighting, enables me to deliver engaging visual narratives from anywhere in the world.
Core Technical Skills
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Software Proficiency: Deeply experienced with industry-leading tools, including:
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Maya
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Houdini
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Unreal Engine 5
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Gaea 2
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Substance Suite - Painter, Designer etc
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Mari
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Adobe Suite
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ZBrush
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Arnold
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Renderman
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Asset Creation: Skilled in creating detailed 3D models and textures for environments, vehicles, and characters that enhance realism and narrative depth.
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Shading and Lighting: Highly specialized in shading and look-development, with a strong focus on creating sophisticated shading networks and lighting setups. My expertise allows me to define and significantly enhance the mood and visual storytelling of scenes, making it a key area for my professional engagement.
Creative Skills
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Concept Development: Highly effective at transforming initial concepts into comprehensive project blueprints that guide production stages from inception to completion.
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Art Direction: Skilled in leading art teams, ensuring visual consistency and maintaining high standards across projects.
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Storytelling: Adept at leveraging visual assets to tell compelling stories, enhancing audience engagement and emotional connection.
Project Management
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Team Leadership: Demonstrated expertise in leading project teams to achieve creative and technical objectives within set timelines, both in traditional studio settings and remotely.
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Problem Solving: Known for innovative problem-solving skills that effectively tackle project challenges.
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Quality Assurance: Dedicated to maintaining high-quality production standards across all aspects of projects.
Additional Skills
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Motion Capture: Set up and managed an OptiTrack motion capture studio for the Department of Defense for VR training simulations in Unreal Engine 5, enhancing character movement realism.
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Facial Animation: Produced facial animations within Unreal Engine 5, utilizing built-in plugins to achieve detailed character expressions.
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Unreal Engine 5 Blueprint Systems: Familiar with using UE5’s Blueprint visual scripting system for rapid prototyping and complex interactive content development.
Professional Impact
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Contributed to projects that achieved recognition for visual quality.
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Effectively managed teams in delivering projects that met industry standards for visual and storytelling quality.
