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Professional Overview

 

With 25 years in the digital design and visual effects industry, I bring a comprehensive skill set for creating immersive, photorealistic assets across various media platforms, including film, television, commercials, and interactive entertainment. Additionally, I have applied my expertise in VR simulations and virtual productions using Unreal Engine 5, broadening my experience beyond traditional visual effects. My career has included roles at well-known studios such as Weta Digital, Digital Domain, and BaseFX, as well as more recent work at AltVFX and various boutique studios globally. This extensive background, combined with a focus on asset creation and lighting, enables me to deliver engaging visual narratives from anywhere in the world.

Core Technical Skills

  • Software Proficiency: Deeply experienced with industry-leading tools, including:

    • Maya

    • Houdini

    • Unreal Engine 5

    • Gaea 2

    • Substance Suite - Painter, Designer etc

    • Mari

    • Adobe Suite

    • ZBrush

    • Arnold

    • Renderman

  • Asset Creation: Skilled in creating detailed 3D models and textures for environments, vehicles, and characters that enhance realism and narrative depth.

  • Shading and Lighting: Highly specialized in shading and look-development, with a strong focus on creating sophisticated shading networks and lighting setups. My expertise allows me to define and significantly enhance the mood and visual storytelling of scenes, making it a key area for my professional engagement.

 

Creative Skills

  • Concept Development: Highly effective at transforming initial concepts into comprehensive project blueprints that guide production stages from inception to completion.

  • Art Direction: Skilled in leading art teams, ensuring visual consistency and maintaining high standards across projects.

  • Storytelling: Adept at leveraging visual assets to tell compelling stories, enhancing audience engagement and emotional connection.

 

Project Management

  • Team Leadership: Demonstrated expertise in leading project teams to achieve creative and technical objectives within set timelines, both in traditional studio settings and remotely.

  • Problem Solving: Known for innovative problem-solving skills that effectively tackle project challenges.

  • Quality Assurance: Dedicated to maintaining high-quality production standards across all aspects of projects.

 

Additional Skills

  • Motion Capture: Set up and managed an OptiTrack motion capture studio for the Department of Defense for VR training simulations in Unreal Engine 5, enhancing character movement realism.

  • Facial Animation: Produced facial animations within Unreal Engine 5, utilizing built-in plugins to achieve detailed character expressions.

  • Unreal Engine 5 Blueprint Systems: Familiar with using UE5’s Blueprint visual scripting system for rapid prototyping and complex interactive content development.

Professional Impact

  • Contributed to projects that achieved recognition for visual quality.

  • Effectively managed teams in delivering projects that met industry standards for visual and storytelling quality.

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